Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo’s
[suite...]Catégorie : Publications
Narration in the Video Game: An Apologia of Interactive Storytelling, and an Apology to Cut-Scene Lovers
2008, VDM-Verlag, Saarbrücken, 104 pp. How and why do video games tell stories? Through the battlefield of ludology and narratology in video game studies, this master’s thesis finds that narration, as a process, is intrinsic to video game playing, independently of the « cut-scenes » often favored in interactive storytelling.
[suite...]Jeux et enjeux du récit vidéoludique: la narration dans le jeu vidéo
2006. Mémoire de maîtrise (sous la direction de Bernard Perron), Université de Montréal. S’inscrivant dans la suite du débat entre narratologie et ludologie qui a animé les études du jeu vidéo au tournant du XXIe siècle, ce mémoire érige les bases d’une conception narratologique du phénomène vidéoludique. L’auteur cherche à
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