Narratology

2023, in The Routledge Companion to Video Game Studies (2nd edition, eds. Mark J.P. Wolf & Bernard Perron), Routledge, p.475-483. This chapter provides an overview of the different types of study that can be conducted when considering the narrative aspects of video game play. It contextualizes this research among the

[suite...]

The Retrospective and Retrocursive Stances in Retro Game Aesthetics: How DuckTales: Remastered Got the Last Quack

This chapter uses DuckTales: Remastered (WayForward 2013) as an exemplary case to understand the differing conceptions of authenticity and nostalgia that are mobilized when discussing the “retro” phenomenon. Retrospection involves looking backward towards the historical past from our contemporary present, while retrocursion involves walking backward and displacing ourselves into a

[suite...]

Fifty Key Video Games

This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. It covers a variety of historical periods and platforms, genres, commercial impact, artistic choices,

[suite...]